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Magic Abilities
Every Player Character and most Non-Player Characters are magically powerful beings capable of innate magical abilities and some learned ones. These are often known as “Spells” or “Magic Abilities”.
All Abilities have a cost of Mana Points (MP) to be used.
Abilities require the ability to speak to be used and cannot be used more than once per 10 seconds.
Types of Ability
- Touch (TO) - Requires contact from the caster to the target either by melee weapon strike or, for non-combat calls or non-combatants, being within arm's reach and clearly targeted.
- Range (RA) - Requires a beanbag of an appropriate colour to be thrown and hit the target's body. If the beanbag hits a shield or weapon instead of the body it does not affect the target but it is still considered used.
- Reaction (RE) - Used in reaction to another spell, call, or strike.
- Self (SE) - Used on the caster themselves.
Basic Abilities
Every fae Character has access to these abilities.
| Name | Type | Effect Call | Details | Cost (MP) |
|---|---|---|---|---|
| Arcane Bolt | (RA) | N/A | Requires the incantation “Arcanum”. User can throw a Purple Projectile, causing 1 HP damage. | 1 |
| Healing | (TO) | HEAL ONE | Target cannot be yourself. | 1 |
| Silent Tongue | (RA) | N/A | Requires the incantation “Silentus”. User can throw a Yellow Projectile, causing SILENCE. | 1 |
Healing Abilities
Healing Abilities can be gained by purchasing the Healing Magic Skill.
| Name | Type | Effect Call | Details | Cost (MP) |
|---|---|---|---|---|
| Improved Healing | (TO) | HEAL TWO | Target cannot be yourself. | 1 |
| Restore Limb | (TO) | CURE WOUND | Target cannot be yourself. | 1 |
| Fix-All | (TO) | CURE DISEASE | Target cannot be yourself. | 1 |
Affliction Abilities
Affliction Abilities can be gained by purchasing the Affliction Magic Skill.
| Name | Type | Effect Call | Details | Cost (MP) |
|---|---|---|---|---|
| Cause Pain | (TO) | AGONY | 1 | |
| Invoke Terror | (TO) | FEAR | 1 | |
| Inflict Wound | (TO) | WOUND | 1 |
Trickery Abilities
Trickery Abilities can be gained by purchasing the Trickery Magic Skill.
| Name | Type | Effect Call | Details | Cost (MP) |
|---|---|---|---|---|
| Stealth | (SE) | N/A | Caster may enter Stealth using the Stealth Signal for up to 10 seconds. | 1 |
| Lockpick | (TO) | N/A | Target lock is immediately opened. | 1 |
| Assassinate | (TO) | BACKSTAB | Target must be facing away from you in order to use this Ability. | 1 |
Divination Abilities
Divination Abilities are only available to Piskies.
| Name | Type | Effect Call | Details | Cost (MP) |
|---|---|---|---|---|
| Time Shift | (RA) | N/A | Requires the incantation “Chronos”. User may throw a Green projectile, causing SLOW. | 1 |
| Time Reverse | (RE) | DODGE | Appropriate roleplaying is encouraged: “I knew you were going to do that”. | 2 |
Druidry Abilities
Druidry Abilities are only available to Coblynau.
| Name | Type | Effect Call | Details | Cost (MP) |
|---|---|---|---|---|
| Roots | (TO) | BIND | 1 | |
| Tremors | (RA) | N/A | Requires the incantation “Tremulus”. User may throw a Brown projectile, causing QUAKE. | 2 |
Evocation Abilities
Evocation Abilities are only available to Gwillion.
| Name | Type | Effect Call | Details | Cost (MP) |
|---|---|---|---|---|
| Divine Smite | (TO) | DOUBLE | 1 | |
| Radiant Shield | (SE) | N/A | Caster takes all effect calls as damage instead for the next 10 seconds. | 2 |
Illusion Abilities
Illusion Abilities are only available to Korrigans.
| Name | Type | Effect Call | Details | Cost (MP) |
|---|---|---|---|---|
| Project Image | (TO) | CONFUSE | You may provide a simple direction to the confusion (e.g. “I'm over there!”). | 1 |
| Doppelganger | (RE) | N/A | Caster is revealed to be an illusionary copy of themselves, calls DODGE, then must relocate using the Out Of Character signal within 3 paces. | 2 |
Necromancy Abilities
Necromancy Abilities are only available to Booakers.
| Name | Type | Effect Call | Details | Cost (MP) |
|---|---|---|---|---|
| Infection | (TO) | DISEASE | 1 | |
| Reanimate Dead | (TO) | N/A | Target must be a dead Character who has not been reanimated already. Inform them OC they are reanimated to their maximum HP, cannot use Abilities, and must defend the caster for 1 minute or until dead. | 2 |