abilities

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Magic Abilities

Every Player Character and most Non-Player Characters are magically powerful beings capable of innate magical abilities and some learned ones. These are often known as “Spells” or “Magic Abilities”.

All Abilities have a cost of Mana Points (MP) to be used.

Abilities require the ability to speak to be used and cannot be used more than once per 10 seconds.

  • Touch (TO) - Requires contact from the caster to the target either by melee weapon strike or, for non-combat calls or non-combatants, being within arm's reach and clearly targeted.
  • Range (RA) - Requires a beanbag of an appropriate colour to be thrown and hit the target's body. If the beanbag hits a shield or weapon instead of the body it does not affect the target but it is still considered used.
  • Reaction (RE) - Used in reaction to another spell, call, or strike.
  • Self (SE) - Used on the caster themselves.

Every fae Character has access to these abilities.

Name Type Effect Call Details Cost (MP)
Arcane Bolt (RA) N/A Requires the incantation “Arcanum”. User can throw a Purple Projectile, causing 1 HP damage. 1
Healing (TO) HEAL ONE Target cannot be yourself. 1
Silent Tongue (RA) N/A Requires the incantation “Silentus”. User can throw a Yellow Projectile, causing SILENCE. 1

Healing Abilities can be gained by purchasing the Healing Magic Skill.

Name Type Effect Call Details Cost (MP)
Improved Healing (TO) HEAL TWO Target cannot be yourself. 1
Restore Limb (TO) CURE WOUND Target cannot be yourself. 1
Fix-All (TO) CURE DISEASE Target cannot be yourself. 1

Affliction Abilities can be gained by purchasing the Affliction Magic Skill.

Name Type Effect Call Details Cost (MP)
Cause Pain (TO) AGONY 1
Invoke Terror (TO) FEAR 1
Inflict Wound (TO) WOUND 1

Trickery Abilities can be gained by purchasing the Trickery Magic Skill.

Name Type Effect Call Details Cost (MP)
Stealth (SE) N/A Caster may enter Stealth using the Stealth Signal for up to 10 seconds. 1
Lockpick (TO) N/A Target lock is immediately opened. 1
Assassinate (TO) BACKSTAB Target must be facing away from you in order to use this Ability. 1

Divination Abilities are only available to Piskies.

Name Type Effect Call Details Cost (MP)
Time Shift (RA) N/A Requires the incantation “Chronos”. User may throw a Green projectile, causing SLOW. 1
Time Reverse (RE) DODGE Appropriate roleplaying is encouraged: “I knew you were going to do that”. 2

Druidry Abilities are only available to Coblynau.

Name Type Effect Call Details Cost (MP)
Roots (TO) BIND 1
Tremors (RA) N/A Requires the incantation “Tremulus”. User may throw a Brown projectile, causing QUAKE. 2

Evocation Abilities are only available to Gwillion.

Name Type Effect Call Details Cost (MP)
Divine Smite (TO) DOUBLE 1
Radiant Shield (SE) N/A Caster takes all effect calls as damage instead for the next 10 seconds. 2

Illusion Abilities are only available to Korrigans.

Name Type Effect Call Details Cost (MP)
Project Image (TO) CONFUSE You may provide a simple direction to the confusion (e.g. “I'm over there!”). 1
Doppelganger (RE) N/A Caster is revealed to be an illusionary copy of themselves, calls DODGE, then must relocate using the Out Of Character signal within 3 paces. 2

Necromancy Abilities are only available to Booakers.

Name Type Effect Call Details Cost (MP)
Infection (TO) DISEASE 1
Reanimate Dead (TO) N/A Target must be a dead Character who has not been reanimated already. Inform them OC they are reanimated to their maximum HP, cannot use Abilities, and must defend the caster for 1 minute or until dead. 2
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