mythvye

Mythvye

Mythvye is the home to the majority of sandy beaches and secluded coves in Antumnos, and is situated on the peninsula of the continent. It is rare for a korrigan to not know how to swim or sail a boat, with many taking up fishing as a career. Due to their experience with sand, the people of Mythvye are the inventors of glass and spectacles, which has helped a great many people across Antumnos.

Their main trades are fish, ocean products (such as pearls and seaweed) and glassware.

The ley lines that flow through Mythvye have given the korrigans the ability to manipulate the perception of reality, which has led to stricter laws on magical usage.

Korrigans are more likely to worship the elements compared to other cultures. They believe each element has a deity attached, those being Liant (the Sea, their primary deity), Pryth (the Land), Nennau (the Sky), Tywell (the Dark), and Olau (the Light).

When it comes to death, korrigans believe they return to the ocean, allowing the energy of their lives to fill its waters with new life. They are often at odds with the booakers of Havod for this, due to their ability to speak with the dead.1)

The korrigans are led by a Tairyn, and are currently ruled by Tairyn Alys. The Tairyn is the eldest child of the previous Tairyn, regardless of gender. If a Tairyn has no children upon death or abdication, the closest living relative between the ages of 30 and 80 will inherit the throne. If the Tairyn has a child, but they are younger than 17, a regent will take up duties until the child is of age (usually chosen by the Tairyn, otherwise it will follow the same lineage as a childless Tairyn’s successor).

Due to their expertise in sailing, their military makes most of their moves from the ocean. As a result, those parts of the military are well versed in scaling cliffs. They typically work in small commando units, keeping close to the coastal line, finding a secret harbour, then attacking before making a quick and tactical retreat.

Korrigans can use Illusion Magic which allows them to confuse and misdirect their foes. In addition to simpler illusory incantations, korrigans may perform a powerful ritual known as the Rite of the Veil, which summons an Archfey for a short period of time. The immense magical power of the Archfey makes this ritual a valuable opportunity to bargain for information and favours, potentially turning the tides of a dire situation – but interactions with the Archfey rarely come without a cost. Though the summoned Archfey may not harm the korrigans performing the rite (at least, not until they are released from it), korrigans should always enter this ritual knowing what they want… and what they are willing to give up.

Korrigans also possess an innate affinity for the element of Sea and an innate weakness to the element of Sky.

To play a korrigan, the best way to portray this is by adding scales to one’s skin. This effect can be achieved using make-up (metallic blues and greens work best) and applying it with a section of mesh or fishnets over the skin. A korrigan’s scales can appear all over the body, but more likely along the hairline.

Some korrigans also have webbed ears. These can be purchased as prosthetics and can be found at many retailers online.

Korrigan clothing takes inspiration from many modern fantasy costumes seen in film (e.g. The Lord of the Rings, specifically the elves), with long flowing lines and swishy fabrics. Colours would take inspiration from the oceans and beaches they live by, with blues and greens being most prominent, with accents of coral pinks and sandy yellows.

Armour for the korrigans tends to mimic the fish they trade, and would ideally be scale or chain mail. Shields are small to better travel and climb with.

In terms of weaponry, swords and other melee weapons are more prominent, even a few tridents if the korrigan is well-trained. Ranged weapons are less frequently found in Mythvye, though nets may be used to trap enemies.

Ashley Rowan Myfanwy David Jones

Korrigans have names that flow like the sea, and have a total of five in their full name. It goes: Given name, Middle name, First Parent’s name, Second Parent’s name, Surname. Surnames, while the same as one of the parents’, are picked almost purely on what sounds or feels best.

While korrigans may have a range of viewpoints on the world and their fellow Bendith, here are some commonly held attitudes towards other nations:

Havod

The booakers of Havod are often viewed as superstitious and stubborn. Particularly open-minded korrigans might be willing to concede that booakers can communicate with their own dead, but for the most part, their belief system is considered wholly antithetical to that of the korrigans. Historic attempts by the booakers to communicate with or revive deceased korrigan spirits have been interpreted as rude at best, or outright hostile to Mythve culture at worst.

Llanhythel

The gwyllion of Llanhythel are largely respected by the korrigans for their military strength. As the landlocked, forested Llanhythel rarely has direct contact with coastal Mythvye, korrigan ideas of Llanhythel and its people are often formed from reputation alone; indeed, many korrigans believe the population of Llanhythel to be significantly larger than it actually is. Though some older korrigans who recall the Hand of Anwar campaign regard Llanhythel with some suspicion, Mythvye's unique martial specialisms mean that few actually view the gwyllion as a threat.

Lyonn

The piskies of Lyonn are often viewed as intimidating in their numbers and organisation. Their distribution across yarldoms makes it difficult to keep up with who holds power, who is most open to trade, and who absolutely should not be crossed under any circumstances. Furthermore, Mythvye’s distance from the borders of the Faewilds makes it difficult for some korrigans to empathise with the piskies’ fixation on the dangers lurking within – or their fierce response to even the slightest suggestion that they might be over-exaggerating. As a result, korrigans typically take a rather guarded approach to unfamiliar piskies.

Kloth’va

Until the formation of Vanora’s Watch, the korrigans tended to view the coblynau of Kloth’va as hostile nuisances. This reputation arose from semi-frequent clashes between korrigan explorers and coblynau warriors stationed defensively along Kloth’va’s coasts and rivers. While some older korrigans may not have shaken this old animosity, younger generations have embraced the connection between nations that Vanora’s Watch has encouraged, and relations with the Merchant and Worker classes in particular have flourished in recent decades.


1)
As it turns out, many booakers have tried contacting past korrigans, to prove them wrong, but have so far been unsuccessful.
  • mythvye.txt
  • Last modified: 2026/02/12 18:45
  • by katie