Show pageOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Magic Abilities ====== Every Player Character and most Non-Player Characters are magically powerful beings capable of innate magical abilities and some learned ones. These are often known as "Spells" or "Magic Abilities". All Abilities have a cost of Mana Points (MP) to be used. Abilities require the ability to speak to be used and cannot be used more than once per 10 seconds. All Magic requires the user to vocally roleplay casting the spell over at least 5 seconds with use of a certain **keyword**: these are not Effect Calls and should not be assumed to be known by all combatants as such. ===== Types of Ability ===== * **//Touch//** - Requires contact from the caster to the target either by melee weapon strike or, for non-combatants, being within arm's reach and clearly targeted. * **//Range//** - Requires a beanbag of an appropriate colour to be thrown and hit the target's body. If the beanbag hits a shield or weapon instead of the body it does not affect the target but it is still considered used. Its effect cannot be used on a ricochet. * **//Reaction//** - Used in reaction to another spell, call, or strike. * **//Self//** - Used on the caster themselves. ===== General Spells ===== Every fae Character has access to these Spells. ^ Name ^ Type ^ Effect Call ^ Details ^ Keyword ^ Cost (MP) ^ | Arcane Bolt | //Range// | N/A | Throw a Purple Projectile, causing 1 HP damage. | "Arcanum" | 1 | | Healing | //Touch// | HEAL ONE | Target cannot be yourself. | "Vitalitus" | 1 | | Silent Tongue | //Range// | SILENCE | Throw a Yellow Projectile. | "Silentus" | 1 | ===== Healing Abilities ===== Healing Abilities can be gained by purchasing the [[Skills#Healing Magic|Healing Magic Skill]]. When you purchase this Skill you may select 2 spells - further spells require the [[Skills#Magic|Additional Spell]] Skill to be selected. ^ Name ^ Type ^ Effect Call ^ Details ^ Keyword ^ Cost (MP) ^ | Curative | //Touch// | CURE DISEASE | Target cannot be yourself. | "Purifico" | 1 | | Improved Healing | //Touch// | HEAL TWO | Target cannot be yourself. | "Vitalitus Majorus" | 1 | | Perfect Healing | //Touch// | HEAL FIVE | Target cannot be yourself | "Vitalitus Totalus" | 3 | | Restore Limb | //Touch// | CURE WOUND | Target cannot be yourself. | "Sarcio" | 1 | | Superior Healing | //Touch// | HEAL THREE | Target cannot be yourself. | "Vitalitus Superiore" | 2 | ===== Affliction Abilities ===== Affliction Abilities can be gained by purchasing the [[Skills#Affliction Magic|Affliction Magic Skill]]. When you purchase this Skill you may select 2 spells - further spells require the [[Skills#Magic|Additional Spell]] Skill to be selected. ^ Name ^ Type ^ Effect Call ^ Details ^ Keyword ^ Cost (MP) ^ | Cause Pain | //Touch// | AGONY | | "Dolor" | 2 | | Infect | //Touch// | DISEASE | | "Contamino" | 1 | | Invoke Terror | //Touch// | FEAR | | "Terrent" | 1 | | Maim | //Touch// | WOUND | | "Malum" | 2 | | Punt | //Touch// | KNOCKBACK | | "Jactus" | 1 | ===== Evasion Abilities ===== Evasion Abilities can be gained by purchasing the [[Skills#Evasion Magic|Evasion Magic Skill]]. When you purchase this Skill you may select 2 spells - further spells require the [[Skills#Magic|Additional Spell]] Skill to be selected. ^ Name ^ Type ^ Effect Call ^ Details ^ Keyword ^ Cost (MP) ^ | Agility | //Reaction// | DODGE | Dodge a melee strike, ignoring the effect and damage. | "Vito" | 1 | | Assassinate | //Touch// | BACKSTAB | Target **must** be facing away from you in order to use this Ability. | "Occido" | 2 | | Bamboozle | //Touch// | CONFUSE | | "Habilis" | 1 | | Hide | //Self// | N/A | Caster must be crouched. Caster may enter Stealth using the [[Combat Rules#Hand Signals|Stealth Signal]] indefinitely until they move, stand, or speak. | "Cuniculum" | 1 | | Stealth | //Self// | N/A | Caster may enter Stealth using the [[Combat Rules#Hand Signals|Stealth Signal]] for up to 10 seconds. | "Absconditum" | 1 | ===== Divination Abilities ===== Divination Abilities are only available to [[bendith#piskies|Piskies]]. Piskies may select 2 Spells - further Spells may be selected by taking the [[Skills#Magic|Additional Spell]] Skill. ^ Name ^ Type ^ Effect Call ^ Details ^ Keyword ^ Cost (MP) ^ | Guided Strike | //Reaction// | N/A | In response to a target calling DODGE or RESIST, your next strike may call DOUBLE. | "Illisus" | 1 | | Skyshock | //Touch// | SHOCK | | "Inpulsa" | 1 | | Time Reverse | //Reaction// | DODGE | Dodge a melee or ranged effect. Appropriate roleplaying is encouraged: "I knew you were going to do that". | "Potentia Zona" | 1 | | Time Shift | //Range// | SLOW | Throw a Green projectile. | Theriaca | 2 | | Weakness | //Touch// | WEAKEN | Cause the target to become weak to all the elements for a short period of time. | "Omnem Infirmi" | 2 | ===== Druidry Abilities ===== Druidry Abilities are only available to [[bendith#coblynau|Coblynau]]. Coblyns may select 2 Spells - further Spells may be selected by taking the [[Skills#Magic|Additional Spell]] Skill. ^ Name ^ Type ^ Effect Call ^ Details ^ Cost (MP) ^ | Cleanse | //Self// | CURE WOUND | For the next 10 seconds you may call CURE WOUND up to five times. | "Sarcirent" | 1 | | Contagion | //Self// | DISEASE | Suffer DISEASE. While you are under the effect of DISEASE, you may call DISEASE at touch range. | "Pestilentis" | 1 | | Landforce | //Touch// | FORCE | | "Vis" | 1 | | Roots | //Touch// | BIND | | "Radices" | 2 | | Tremors | //Range// | QUAKE | Throw a Brown projectile. | "Trepido" | 1 | ===== Evocation Abilities ===== Evocation Abilities are only available to [[bendith#gwyllion|Gwyllion]]. Gwyllion may select 2 Spells - further Spells may be selected by taking the [[Skills#Magic|Additional Spell]] Skill. ^ Name ^ Type ^ Effect Call ^ Details ^ Cost (MP) ^ | Bolster | //Touch// | STRENGTHEN | | "Atrotus" | 2 | | Brightfire | //Touch// | FLAME | | "Clara Ignis" | 1 | | Devastate | //Touch// | SHATTER | | "Confractus" | 2 | | Radiant Shield | //Self// | N/A | Caster takes all effect calls as damage instead for the next 10 seconds. | "Clypeus" | 2 | | Smite | //Touch// | DOUBLE | | "Icio" | 1 | ===== Illusion Abilities ===== Illusion Abilities are only available to [[bendith#korrigans|Korrigans]]. Korrigans may select 2 Spells - further Spells may be selected by taking the [[Skills#Magic|Additional Spell]] Skill. ^ Name ^ Type ^ Effect Call ^ Details ^ Cost (MP) ^ | Astound | //Reaction// | KNOCKBACK | In response to being hit, you dazzle your opponent with iridescent light. | "Verberare" | 1 | | Blur | //Self// | DODGE | Gain a pool of 3 uses of DODGE against melee strikes until the end of the Encounter. You cannot use Blur again until the previous Blur has been used up. | "Litura" | 2 | | Frostbite | //Touch// | FROST | | "Gelu" | 1 | | Project Image | //Touch// | CONFUSE | You may provide a simple direction to the confusion (e.g. "I'm over there!"). | "Aversio" | 1 | | Vanish | //Self// | N/A | Caster may enter Stealth using the [[Combat Rules#Hand Signals|Stealth Signal]] until they make a call, an attack, or s/peak. | "Nunc Non Vides" | 2 | ===== Necromancy Abilities ===== Necromancy Abilities are only available to [[bendith#booakers|Booakers]]. Booakers may select 2 Spells - further Spells may be selected by taking the [[Skills#Magic|Additional Spell]] Skill. ^ Name ^ Type ^ Effect Call ^ Details ^ Cost (MP) ^ | Flesh Chains | //Reaction// | BIND | In response to being it with a melee attack, call BIND. | "Pupa" | 2 | | Graveshade | //Touch// | SHADE | | "Umbra" | 1 | | Leech | //Touch// | - | Heal yourself as much damage as you inflict on your next strike (i.e. resisted elemental calls only heal one point) | "Admordeo" | 1 | | Reanimate Dead | //Touch// | N/A | Target must be a dead Character who has not been reanimated already. Inform them OC they are reanimated to their maximum HP, cannot use Abilities, and must defend the caster for 1 minute or until dead. | "Exorior" | 3 | | Siphon | //Self// | SHADE | Plant yourself next to a friendly Character that is [[Combat Rules#Dying]]. All your uncalled strikes may be made as SHADE until you move or the character dies or is revived. | "Animus Penumbral" | 1 | abilities.txt Last modified: 2026/02/12 19:00by katie