traps

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Traps

Like all crafted items, Traps require resources and appropriate roleplay of at least 1 minute to create, along with the Trapper skill. You must alert a referee if you are creating a trap, so that once you have completed the roleplay, they can hand you the phys-rep (a large hoop) for you to set out. It is the player’s responsibility to keep an eye on their trap, so that it can be set off at the appropriate time.

Every Trap is either Single or Multiple Use, chosen at time of creation by the Trapper (Multiple Use Traps are only available to Professional Trappers).

There are two common trap types – Binding Trap and Bleeding Trap – which have commonly known recipes. The Binding Trap (yellow) aims to keep the target trapped without harming them. This trap uses the “TRAP! BIND” call.

The Bleeding Trap (red) aims to make the victim bleed out slowly until death. This trap uses the “TRAP! AGONY” call.

Once the trap has served its use and the target is either apprehended, freed or dead, the trapper must remove the trap from play (and hand the phys-rep back to a ref). To disarm a trap, this requires roleplay of at least 1 minute and the appropriate skill.

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