Show pageOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Skills ===== Player Characters may spend Experience Points (XP) to purchase Skills. Each event played by a Character grants an additional XP, with XP equalised every 3 Events (meaning Arc 1 Characters have 4 XP, Arc 2 have 7 XP, etc.). ===== Magic Skills ===== ^ Skill Name ^ Description ^ Cost (XP) ^ Requirements ^ | Healing Magic | Grants access to [[Abilities#Healing Abilities]] and provides 2 spells. | 2 | None | | Affliction Magic | Grants access to [[Abilities#Affliction Abilities]] and provides 2 spells. | 2 | None | | Evasion Magic | Grants access to [[Abilities#Evasion Abilities]] and provides 2 spells. | 2 | None | | Additional Spell | Grants access to an additional spell from a School you already have access to. | 1 | None | | Protective Aura (Lesser) | Grants 1 additional maximum HP. | 1 | None | | Protective Aura (Moderate) | Grants 1 additional maximum HP. | 1 | Protective Aura (Lesser) | | Protective Aura (Greater) | Grants 1 additional maximum HP. | 2 | Protective Aura (Moderate) | | Protective Aura (Superior) | Grants 1 additional maximum HP. | 2 | Protective Aura (Greater) | | Protective Aura (Ultimate) | Grants 1 additional maximum HP. | 2 | Protective Aura (Superior) | | Mana Pool (Lesser) | Grants 1 additional maximum MP. | 1 | None | | Mana Pool (Moderate) | Grants 1 additional maximum MP. | 1 | Mana Pool (Lesser) | | Mana Pool (Greater) | Grants 1 additional maximum MP. | 2 | Mana Pool (Moderate) | | Mana Pool (Superior) | Grants 1 additional maximum MP. | 2 | Mana Pool (Greater) | | Mana Pool (Ultimate) | Grants 1 additional maximum MP. | 2 | Mana Pool (Superior) | ===== Combat Skills ===== ^ Skill Name ^ Description ^ Cost ^ Requirements ^ | Dual-Wield | Grants ability to wield two weapons up to 42" in length. | 2 | None | | Archery | Grants ability to use a bow or crossbow. | 2 | None | | Polearm | Grants ability to use weapons longer than 42". | 2 | None | | Thrown | Grants ability to throw coreless weapons. | 1 | None | | Shield Mastery | Grants ability to use shields larger than 15" in diameter. | 1 | None | ===== Occupational Skills ===== ^ Skill Name ^ Description ^ Cost ^ Requirements ^ | Alchemist | Grants ability to identify and create Elixirs -- see [[Crafting|Alchemy]]. | 2 | None | | Enchanter | Grants ability to apply magical properties to weapons, armour, and trinkets -- see [[Crafting|Enchanting]]. | 2 | None | | Artificer | Grants ability to identify magical objects and create artefacts -- see [[Crafting|Artificery]]. | 2 | Enchanter OR Alchemist | | Appraiser | Grants ability to find non-magical items and know their potential uses -- allows use of the [[Combat Rules#HARVEST]] call. | 1 | None | | Forager | Grants ability to find additional resources when foraging for them. | 2 | Appraiser | | Tracker | Grants ability to identify tracks and analyse them to help foraging for specific items. | 2 | Forager | | Medic | Grants ability to make the REVIVE call after 1 minute of appropriate roleplaying over a dying fae. Their death count is paused during this time. | 1 | None | | Doctor | Grants ability to call HEAL FULL immediately after successfully reviving a dying fae. | 2 | Medic | | Smith | Grants ability to repair SHATTERed weaponry with 1 minute of appropriate roleplaying. | 1 | None | skills.txt Last modified: 2026/02/12 18:59by katie