skills

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skills [2025/07/03 08:28] – created - external edit 127.0.0.1skills [2026/02/12 18:59] (current) katie
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 ^ Skill Name ^ Description ^ Cost (XP) ^ Requirements ^ ^ Skill Name ^ Description ^ Cost (XP) ^ Requirements ^
-| Healing Magic | Grants access to [[Abilities#Healing Abilities]]. | 2 | None | +| Healing Magic | Grants access to [[Abilities#Healing Abilities]] and provides 2 spells. | 2 | None | 
-| Affliction Magic | Grants access to [[Abilities#Affliction Abilities]]. | 2 | None | +| Affliction Magic | Grants access to [[Abilities#Affliction Abilities]] and provides 2 spells. | 2 | None | 
-Trickery Magic | Grants access to [[Abilities#Trickery Abilities]]. | 2 | None |+Evasion Magic | Grants access to [[Abilities#Evasion Abilities]] and provides 2 spells. | 2 | None | 
 +| Additional Spell | Grants access to an additional spell from a School you already have access to. | 1 | None |
 | Protective Aura (Lesser) | Grants 1 additional maximum HP. | 1 | None | | Protective Aura (Lesser) | Grants 1 additional maximum HP. | 1 | None |
 | Protective Aura (Moderate) | Grants 1 additional maximum HP. | 1 | Protective Aura (Lesser) | | Protective Aura (Moderate) | Grants 1 additional maximum HP. | 1 | Protective Aura (Lesser) |
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 ^ Skill Name ^ Description ^ Cost ^ Requirements ^ ^ Skill Name ^ Description ^ Cost ^ Requirements ^
-| Alchemist | Grants ability to identify and create Elixirs -- see [[Alchemy]]. | 2 | None | +| Alchemist | Grants ability to identify and create Elixirs -- see [[Crafting|Alchemy]]. | 2 | None | 
-| Enchanter | Grants ability to apply magical properties to weapons, armour, and trinkets -- see [[Enchanting]]. | 2 | None | +| Enchanter | Grants ability to apply magical properties to weapons, armour, and trinkets -- see [[Crafting|Enchanting]]. | 2 | None | 
-| Artificer | Grants ability to identify magical objects and create artefacts -- see [[Artifice]]. | 2 | Enchanter OR Alchemist | +| Artificer | Grants ability to identify magical objects and create artefacts -- see [[Crafting|Artificery]]. | 2 | Enchanter OR Alchemist | 
-| Appraiser | Grants ability to find non-magical items and know their potential uses. | 1 | None |+| Appraiser | Grants ability to find non-magical items and know their potential uses -- allows use of the [[Combat Rules#HARVEST]] call. | 1 | None |
 | Forager | Grants ability to find additional resources when foraging for them. | 2 | Appraiser | | Forager | Grants ability to find additional resources when foraging for them. | 2 | Appraiser |
 | Tracker | Grants ability to identify tracks and analyse them to help foraging for specific items. | 2 | Forager | | Tracker | Grants ability to identify tracks and analyse them to help foraging for specific items. | 2 | Forager |
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 | Doctor | Grants ability to call HEAL FULL immediately after successfully reviving a dying fae. | 2 | Medic | | Doctor | Grants ability to call HEAL FULL immediately after successfully reviving a dying fae. | 2 | Medic |
 | Smith | Grants ability to repair SHATTERed weaponry with 1 minute of appropriate roleplaying. | 1 | None | | Smith | Grants ability to repair SHATTERed weaponry with 1 minute of appropriate roleplaying. | 1 | None |
-| Trapper | Grants ability to create and set traps -- see [[Traps]] | 1 | None | 
-| Professional Trapper | Grants ability to create multiple-use traps and to disarm others' traps with 1 minute of appropriate roleplay. | 2 | Trapper | 
  • skills.1751531321.txt.gz
  • Last modified: 2025/07/03 08:28
  • by 127.0.0.1