Differences
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| skills [2025/07/03 08:28] – created - external edit 127.0.0.1 | skills [2026/02/12 18:59] (current) – katie | ||
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| ^ Skill Name ^ Description ^ Cost (XP) ^ Requirements ^ | ^ Skill Name ^ Description ^ Cost (XP) ^ Requirements ^ | ||
| - | | Healing Magic | Grants access to [[Abilities# | + | | Healing Magic | Grants access to [[Abilities# |
| - | | Affliction Magic | Grants access to [[Abilities# | + | | Affliction Magic | Grants access to [[Abilities# |
| - | | Trickery | + | | Evasion |
| + | | Additional Spell | Grants access to an additional spell from a School you already have access to. | 1 | None | | ||
| | Protective Aura (Lesser) | Grants 1 additional maximum HP. | 1 | None | | | Protective Aura (Lesser) | Grants 1 additional maximum HP. | 1 | None | | ||
| | Protective Aura (Moderate) | Grants 1 additional maximum HP. | 1 | Protective Aura (Lesser) | | | Protective Aura (Moderate) | Grants 1 additional maximum HP. | 1 | Protective Aura (Lesser) | | ||
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| ^ Skill Name ^ Description ^ Cost ^ Requirements ^ | ^ Skill Name ^ Description ^ Cost ^ Requirements ^ | ||
| - | | Alchemist | Grants ability to identify and create Elixirs -- see [[Alchemy]]. | 2 | None | | + | | Alchemist | Grants ability to identify and create Elixirs -- see [[Crafting|Alchemy]]. | 2 | None | |
| - | | Enchanter | Grants ability to apply magical properties to weapons, armour, and trinkets -- see [[Enchanting]]. | 2 | None | | + | | Enchanter | Grants ability to apply magical properties to weapons, armour, and trinkets -- see [[Crafting|Enchanting]]. | 2 | None | |
| - | | Artificer | Grants ability to identify magical objects and create artefacts -- see [[Artifice]]. | 2 | Enchanter OR Alchemist | | + | | Artificer | Grants ability to identify magical objects and create artefacts -- see [[Crafting|Artificery]]. | 2 | Enchanter OR Alchemist | |
| - | | Appraiser | Grants ability to find non-magical items and know their potential uses. | 1 | None | | + | | Appraiser | Grants ability to find non-magical items and know their potential uses -- allows use of the [[Combat Rules# |
| | Forager | Grants ability to find additional resources when foraging for them. | 2 | Appraiser | | | Forager | Grants ability to find additional resources when foraging for them. | 2 | Appraiser | | ||
| | Tracker | Grants ability to identify tracks and analyse them to help foraging for specific items. | 2 | Forager | | | Tracker | Grants ability to identify tracks and analyse them to help foraging for specific items. | 2 | Forager | | ||
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| | Doctor | Grants ability to call HEAL FULL immediately after successfully reviving a dying fae. | 2 | Medic | | | Doctor | Grants ability to call HEAL FULL immediately after successfully reviving a dying fae. | 2 | Medic | | ||
| | Smith | Grants ability to repair SHATTERed weaponry with 1 minute of appropriate roleplaying. | 1 | None | | | Smith | Grants ability to repair SHATTERed weaponry with 1 minute of appropriate roleplaying. | 1 | None | | ||
| - | | Trapper | Grants ability to create and set traps -- see [[Traps]] | 1 | None | | ||
| - | | Professional Trapper | Grants ability to create multiple-use traps and to disarm others' | ||