enchanting

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enchanting [2025/07/03 08:28] – created - external edit 127.0.0.1enchanting [2026/01/23 20:41] (current) – removed gina
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-====== Enchanting ====== 
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-Nearly everything can be enchanted with at least one enchantment. Certain items can have more than one. Enchantments cost mana, and are done through regulated rituals (ref required).  
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-Enchantments can only be given to certain items (i.e. you cannot give WOUND to something that isn’t a weapon), but others can be given to multiple types.  Some items can be enchanted multiple times -- each enchantment must be different. Once an item is enchanted, it will be given a ribbon to make it clear that it is enchanted.  Characters may only have one Trinket at a time. 
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-Enchantments that deal with Elemental ingredients **must** be crafted by a Fae of the same Element. 
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-Certain items cannot be Enchanted due to it being impossible to Ref them (bows, arrows, throwing weapons, furniture, etc). 
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-^ Enchantment Item Category ^ Example Items ^ Maximum Number of Enchantments ^ 
-| Weapon | Swords, Hammers, Polearms | 1 |  
-| Shield | Shields of any size | 1 | 
-| Cloth Armour | Obviously thicker material worn over clothes such as a gambeson or a specific coat | 1 | 
-| Light Armour | Material with the appearance of leather | 2 | 
-| Heavy Armour | Metal or metal-appearing armour (e.g. chainmail, platemail) | 3 |  
-| Trinket | Amulet, Ring, Bracelet, Hat | 1 | 
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-===== Known Enchantments ===== 
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-The Enchantments listed here are the commonly known Enchantments. Not all of them have widely known recipes, but the ones listed here are identifiable to most. 
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-All Enchantments wear off after one event unless specified otherwise. 
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-^ Enchantment Name ^ Effect ^ Valid Item Types ^ 
-| Cleaving | Provides three uses of WOUND. | Weapon | 
-| Curative | Provides one use of CURE DISEASE per Encounter. | Trinket | 
-| Elemental Damage | Weapon always makes a specific Elemental Call (this MUST be called with every strike). | Weapon | 
-| Elemental Protection | Allows the wearer to ignore one specific Elemental Call per Encounter. | Armour, Trinket | 
-| Enchanted Armour | Armour's HP boost value is doubled (e.g. Heavy Armour adds an additional +3HP) | Armour | 
-| Poisonous | Provides three uses of DISEASE. | Weapon | 
-| Protective | Upon being struck on this item, you can call KNOCKBACK as a reaction.  Three uses. | Armour, Shield | 
-| Second Wind | Once ever restores 2 HP if the wearer is unconscious. | Trinket | 
-| Shattering | Provides three uses of SHATTER as a reaction to being struck or parried. | Weapon, Armour, Shield | 
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-===== Known Recipes ===== 
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-FIXME 
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