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crafting [2026/01/23 20:36] ginacrafting [2026/02/03 20:16] (current) – [Traps] gina
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 All Crafting requires Resources that must be found in the world.  Primarily these are found on Quests and Vignettes, collected by those who are exploring the area or from harvesting from bodies, but they may also be acquired through trade or bargains with other beings. All Crafting requires Resources that must be found in the world.  Primarily these are found on Quests and Vignettes, collected by those who are exploring the area or from harvesting from bodies, but they may also be acquired through trade or bargains with other beings.
  
-They are represented in-game as Item Cards depending on their source (Plant, Ore, Animal, Magicand subcategory.+They are represented in-game as Item Cards depending on their source Plant, Ore, Animal, Magic and subcategory.
  
 Some Resources are rarer than others meaning they are less likely to be found while foraging (or can only be created by combining other resources); these rarer resources may be required by advanced recipes. Some Resources are rarer than others meaning they are less likely to be found while foraging (or can only be created by combining other resources); these rarer resources may be required by advanced recipes.
  
-Some crafted items may be required for others, such as Elemental Brews used in Enchanting. Some crafted items may require certain fae types to craft them - a Piskie for a Scrying Potion, for example. These requirements *couldbe circumvented, if the crafter is inventive enough…+Some crafted items may be required for others, such as Elemental Brews used in Enchanting. Some crafted items may require certain fae types to craft them - a Piskie for a Scrying Potion, for example. These requirements //could// be circumvented, if the crafter is inventive enough…
 ===== Alchemy ===== ===== Alchemy =====
  
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 Certain items cannot be Enchanted due to it being impossible to Ref them (bows, arrows, throwing weapons, furniture, etc). Certain items cannot be Enchanted due to it being impossible to Ref them (bows, arrows, throwing weapons, furniture, etc).
-===== Traps ===== 
-FIXME 
- 
-Like all crafted items, Traps require resources and appropriate roleplay of at least 1 minute to create, along with the [[Skills#Trapper]] skill.  You must alert a referee if you are creating a trap, so that once you have completed the roleplay, they can hand you the phys-rep (a large hoop) for you to set out. It is the player’s responsibility to keep an eye on their trap, so that it can be set off at the appropriate time. 
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-Every Trap is either Single or Multiple Use, chosen at time of creation by the Trapper (Multiple Use Traps are only available to Professional Trappers). 
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-There are two common trap types -- Binding Trap and Bleeding Trap -- which have commonly known recipes.   The Binding Trap (yellow) aims to keep the target trapped without harming them. This trap uses the “TRAP!  BIND” call. 
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-The Bleeding Trap (red) aims to make the victim bleed out slowly until death. This trap uses the “TRAP! AGONY” call. 
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-Once the trap has served its use and the target is either apprehended, freed or dead, the trapper must remove the trap from play (and hand the phys-rep back to a ref). To disarm a trap, this requires roleplay of at least 1 minute and the appropriate skill. 
  
  • crafting.1769200594.txt.gz
  • Last modified: 2026/01/23 20:36
  • by gina