Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
crafting [2026/01/23 19:20] ginacrafting [2026/02/03 20:16] (current) – [Traps] gina
Line 1: Line 1:
-====== Crafting ======+ ====== Crafting ======
  
-Crafting is the means by which fae are able to create powerful magical [[Enchanting|enchantments]][[Alchemy|elixirs]]and [[Artifice|artefacts]] All of them require supervision from a ref in order to be completed FIXMEan assortment of Resourcesa Recipe, and the appropriate skill to create.+Crafting is, in essencetransmutation - a skill possessed by ArchfeyThe Skills of AlchemistArtificerEnchanter, and Trapper, are all ways in which the Archfey has favoured you and your abilities. Roleplaying crafting without the appropriate skills may result in injury, or disapproval by said Archfey.
  
-==== Resources ====+Crafting is the means by which characters are able to create powerful magical enchantments, elixirs, and artefacts.  All of them require the appropriate skill to make, a variety of Resources, and the oversight of the Crafting Ref.
  
-All Crafting requires Resources that must be found in the world Primarily these are found on Quests and Vignettescollected by those who are exploring the area or from harvesting from bodiesbut they may also be acquired through trade or bargains with powerful beings.+To craft an item, you start with an idea, which is then pitched to the Crafting Ref with what you deem as the appropriate resourcesThe Crafting Refan Archfey in-gamewill then tell you what happens next.
  
-They are represented in-game as Item Cards depending on their source (PlantOreAnimalMagic) and subcategory Different recipes may call for more specific ingredients by requiring a certain subcategory or even a specific resource by name.+If it is a known recipeand you have provided the correct resourcesit is successful. If it is a new recipethen you must give the Archfey time to bring the idea into realitySome amount of appropriate roleplay, regardless of the outcome, may be required.
  
-Some Resources are rarer than others meaning they are less likely to be found while foraging (or can only be created by combining other resources-- Common and Uncommon resources are listed belowbut Rare resources exist and may be required by advanced recipes.+The outcome is determined by the Crafting Ref, but these will vary wildly for new items, depending on whether the resources gifted have over-compensated, under-compensatedor suitably compensated for the item in question.
  
-^ Source ^ Subcategories ^ +===== Resources =====
-| Plant | Tree, Herb, Flower, Fruit | +
-| Ore | Gemstone, Metal, Mineral | +
-| Animal | Hide, Hair, Bone, Meat | +
-| Magic | Sea, Sky, Land, Light, Dark |+
  
-==== Plant Resources ====+All Crafting requires Resources that must be found in the world.  Primarily these are found on Quests and Vignettes, collected by those who are exploring the area or from harvesting from bodies, but they may also be acquired through trade or bargains with other beings.
  
-FIXME+They are represented in-game as Item Cards depending on their source - Plant, Ore, Animal, Magic - and subcategory.
  
-^ Resource Type ^ Common Resources ^ Uncommon Resources ^ +Some Resources are rarer than others meaning they are less likely to be found while foraging (or can only be created by combining other resources); these rarer resources may be required by advanced recipes.
-| Tree | Stag Oak \\ Queen's Pine \\ Moosewood | Moosewood Sap \\ Fluxroot | +
-| Herb | Applegrass \\ White Mint \\ Saheseed | Fire Moss \\ Pettiway | +
-| Flower | Sunflower \\ Rosewort \\ Witch's Talon | Blightbell \\ Wolfsbane | +
-| Fruit | Sprinsnap \\ Lychee \\ Dragon Fig | Starfruit \\ Shroudberry |+
  
-==== Ore Resources ====+Some crafted items may be required for others, such as Elemental Brews used in Enchanting. Some crafted items may require certain fae types to craft them - a Piskie for a Scrying Potion, for example. These requirements //could// be circumvented, if the crafter is inventive enough… 
 +===== Alchemy =====
  
-^ Resource Type ^ Common Resources ^ Uncommon Resources ^ +Alchemy is the age-old art of creating potions and elixirs, and can be brewed for many uses by Alchemists. The most common potions are healing potions, which can be prepared prior to combat, and drunk during it. Some potions are used for enchantments, and should not be drunk.
-| Gemstone | Sea Glass \\ Lyngurium \\ Batrachite | Boar's Eye \\ Serpentstone | +
-| Metal | Iron \\ Thulium \\ Gold | Orichalcum \\ True Silver | +
-| Mineral | Coal \\ Kaoline \\ Cromlech | Quarella Bluestone \\ Milpreve |+
  
-==== Animal Resources ====+To drink a potion, open the label and follow the instructions inside.
  
-FIXME+**Safety Notice:** Do not physically drink a potion unless you know exactly what is in it. If you are unsure, roleplay drinking it. The best advised way to create drinkable potions is to use water mixed with food colouring. You can bring your own phys-reps of potions with you, but you must provide appropriate roleplay to justify your character having it.
  
-^ Resource Type ^ Common Resources ^ Uncommon Resources ^ +===== Artificery =====
-| Hide | Bovine Leather \\ Snake Skin \\ Deer Hide | Swine Leather \\ Salmon Scales | +
-| Hair | Rabbit Fur \\ Hound Fur \\ Owl Feather | Adari Feather \\ Unicorn Hair | +
-| Bone | Adari Talons \\ Boar Tusks \\ Deer Antlers | Unicorn Horns \\ Dragon Claws | +
-| Meat | Mammal \\ Fish \\ Fowl | Fresh Blood |+
  
 +The crafting of magical objects is known as artificing, and can be made by any Artificer. The primary difference between an Enchanted Item and an Artefact is that artefacts are magically made from scratch, while an Enchanted Item is a non-magical item made to be magical.
  
-==== Magic Resources ====+===== Enchanting =====
  
-Magic is gathered as crystalline substances related to their element.  They must be worked into Refined Magic by combining two of the same type of Raw Magic Crystal (which can be achieved by anyone with a Crafting skill).+Enchantments cost mana, and are done through regulated rituals (ref required) led by Enchanters
  
-Most uses of Magic in Crafting requires Refined Magic but some creations will use Raw Magic.+Enchantments can only be given to certain items.  Some items can be enchanted multiple times -- each enchantment must be different. Once an item is enchanted, it will be given a label to make it clear that it is enchanted.
  
-FIXME +Certain items cannot be Enchanted due to it being impossible to Ref them (bows, arrows, throwing weapons, furniture, etc).
- +
-^ Resource Type ^ Common Resources ^ Uncommon Resources ^ Rare Resources ^ +
-| Sea |  | Raw Sea Crystal | Refined Sea Magic | +
-| Sky |  | Raw Sky Crystal | Refined Sky Magic | +
-| Land |  | Raw Land Crystal | Refined Land Magic | +
-| Light |  | Raw Light Crystal | Refined Light Magic | +
-| Dark |  | Raw Dark Crystal | Refined Dark Magic |+
  
  • crafting.1769196037.txt.gz
  • Last modified: 2026/01/23 19:20
  • by gina