Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| crafting [2026/01/23 19:20] – gina | crafting [2026/02/03 20:16] (current) – [Traps] gina | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Crafting ====== | + | ====== Crafting ====== |
| - | Crafting is the means by which fae are able to create powerful magical [[Enchanting|enchantments]], [[Alchemy|elixirs]], and [[Artifice|artefacts]]. | + | Crafting is, in essence, transmutation - a skill possessed by Archfey. The Skills |
| - | ==== Resources | + | Crafting is the means by which characters are able to create powerful magical enchantments, |
| - | All Crafting | + | To craft an item, you start with an idea, which is then pitched to the Crafting |
| - | They are represented in-game as Item Cards depending on their source (Plant, Ore, Animal, Magic) and subcategory. | + | If it is a known recipe, and you have provided the correct resources, it is successful. If it is a new recipe, then you must give the Archfey time to bring the idea into reality. Some amount of appropriate roleplay, regardless of the outcome, |
| - | Some Resources are rarer than others meaning they are less likely to be found while foraging (or can only be created | + | The outcome is determined |
| - | ^ Source ^ Subcategories ^ | + | ===== Resources ===== |
| - | | Plant | Tree, Herb, Flower, Fruit | | + | |
| - | | Ore | Gemstone, Metal, Mineral | | + | |
| - | | Animal | Hide, Hair, Bone, Meat | | + | |
| - | | Magic | Sea, Sky, Land, Light, Dark | | + | |
| - | ==== Plant Resources | + | All Crafting requires |
| - | FIXME | + | They are represented in-game as Item Cards depending on their source - Plant, Ore, Animal, Magic - and subcategory. |
| - | ^ Resource Type ^ Common | + | Some Resources |
| - | | Tree | Stag Oak \\ Queen' | + | |
| - | | Herb | Applegrass \\ White Mint \\ Saheseed | Fire Moss \\ Pettiway | | + | |
| - | | Flower | Sunflower \\ Rosewort \\ Witch' | + | |
| - | | Fruit | Sprinsnap \\ Lychee \\ Dragon Fig | Starfruit \\ Shroudberry | | + | |
| - | ==== Ore Resources | + | Some crafted items may be required for others, such as Elemental Brews used in Enchanting. Some crafted items may require certain fae types to craft them - a Piskie for a Scrying Potion, for example. These requirements //could// be circumvented, |
| + | ===== Alchemy ===== | ||
| - | ^ Resource Type ^ Common Resources ^ Uncommon Resources ^ | + | Alchemy is the age-old art of creating potions and elixirs, and can be brewed for many uses by Alchemists. The most common potions are healing potions, which can be prepared prior to combat, and drunk during it. Some potions are used for enchantments, |
| - | | Gemstone | Sea Glass \\ Lyngurium \\ Batrachite | Boar's Eye \\ Serpentstone | | + | |
| - | | Metal | Iron \\ Thulium \\ Gold | Orichalcum \\ True Silver | | + | |
| - | | Mineral | Coal \\ Kaoline \\ Cromlech | Quarella Bluestone \\ Milpreve | | + | |
| - | ==== Animal Resources ==== | + | To drink a potion, open the label and follow the instructions inside. |
| - | FIXME | + | **Safety Notice:** Do not physically drink a potion unless you know exactly what is in it. If you are unsure, roleplay drinking it. The best advised way to create drinkable potions is to use water mixed with food colouring. You can bring your own phys-reps of potions with you, but you must provide appropriate roleplay to justify your character having it. |
| - | ^ Resource Type ^ Common Resources ^ Uncommon Resources ^ | + | ===== Artificery ===== |
| - | | Hide | Bovine Leather \\ Snake Skin \\ Deer Hide | Swine Leather \\ Salmon Scales | | + | |
| - | | Hair | Rabbit Fur \\ Hound Fur \\ Owl Feather | Adari Feather \\ Unicorn Hair | | + | |
| - | | Bone | Adari Talons \\ Boar Tusks \\ Deer Antlers | Unicorn Horns \\ Dragon Claws | | + | |
| - | | Meat | Mammal \\ Fish \\ Fowl | Fresh Blood | | + | |
| + | The crafting of magical objects is known as artificing, and can be made by any Artificer. The primary difference between an Enchanted Item and an Artefact is that artefacts are magically made from scratch, while an Enchanted Item is a non-magical item made to be magical. | ||
| - | ==== Magic Resources | + | ===== Enchanting ===== |
| - | Magic is gathered as crystalline substances related to their element. | + | Enchantments cost mana, and are done through regulated rituals |
| - | Most uses of Magic in Crafting requires Refined Magic but some creations | + | Enchantments can only be given to certain items. |
| - | FIXME | + | Certain items cannot be Enchanted due to it being impossible to Ref them (bows, arrows, throwing weapons, furniture, etc). |
| - | + | ||
| - | ^ Resource Type ^ Common Resources ^ Uncommon Resources ^ Rare Resources ^ | + | |
| - | | Sea | | Raw Sea Crystal | Refined Sea Magic | | + | |
| - | | Sky | | Raw Sky Crystal | Refined Sky Magic | | + | |
| - | | Land | | Raw Land Crystal | Refined Land Magic | | + | |
| - | | Light | | Raw Light Crystal | Refined Light Magic | | + | |
| - | | Dark | | Raw Dark Crystal | Refined Dark Magic | | + | |