combat_rules

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combat_rules [2026/02/03 19:47] katiecombat_rules [2026/02/12 19:01] (current) katie
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   * Most Characters have [[Abilities]] which cost MP to use.   * Most Characters have [[Abilities]] which cost MP to use.
   * [[Abilities]] can only be used once per 10 seconds.   * [[Abilities]] can only be used once per 10 seconds.
-  * Some Characters can cast Spells [[Combat Rules#Ranged Calls|at range]].  These are represented by throwing appropriately coloured beanbags.+  * Some Characters can cast Spells [[Combat Rules#Ranged Magic|at range]].  These are represented by throwing appropriately coloured beanbags.
   * If hit with a beanbag you should react to the associated effect accordingly.  Weapons and shields cannot block beanbags.   * If hit with a beanbag you should react to the associated effect accordingly.  Weapons and shields cannot block beanbags.
   * If you hit someone with a beanbag and they don't notice, you may get their attention to make sure they take the call (e.g. "KATIE: KNOCKBACK!" or "YOU IN RED: KNOCKBACK!")   * If you hit someone with a beanbag and they don't notice, you may get their attention to make sure they take the call (e.g. "KATIE: KNOCKBACK!" or "YOU IN RED: KNOCKBACK!")
   * If you miss with a beanbag, the spell use is still used up.   * If you miss with a beanbag, the spell use is still used up.
   * It is always acceptable to drop out of Character to clarify what an effect call is supposed to do.   * It is always acceptable to drop out of Character to clarify what an effect call is supposed to do.
-===Trapping Rules=== 
-  * Some Characters may [[Combat Rules#Traps|place and trigger Traps]]: these are represented by hoops on the ground. 
-  * The Trapper will alert you if you trigger one. 
 ===Bow Rules=== ===Bow Rules===
   * Some Characters are able to use Bows and Crossbows (provided the Player/Crew Member has been passed [[larp_safety_rules#basic_criteria_for_competency|Bow Competency]]).   * Some Characters are able to use Bows and Crossbows (provided the Player/Crew Member has been passed [[larp_safety_rules#basic_criteria_for_competency|Bow Competency]]).
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     * The exception to needing to strike the body is SHATTER which only affects weapons.     * The exception to needing to strike the body is SHATTER which only affects weapons.
   * **At Range:** certain calls can be delivered at range by throwing a Magical Projectile (colourful beanbag).  Only four effects can be delivered this way (SLOW, SILENCE, QUAKE, and "Damage")   * **At Range:** certain calls can be delivered at range by throwing a Magical Projectile (colourful beanbag).  Only four effects can be delivered this way (SLOW, SILENCE, QUAKE, and "Damage")
-  * **As a Trap:** some calls can be delivered as a result of you stepping into a trap -- these will be made at range by alerting the target by name or description then following up with the call (e.g. KATIE: TRAP! ... AGONY!) 
   * **As a Reaction:** some calls are made in reaction to another effect call, indicating that the target of the effect has handled it differently to expected.   * **As a Reaction:** some calls are made in reaction to another effect call, indicating that the target of the effect has handled it differently to expected.
  
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   * **Target should either fall to one knee for 10 seconds or roleplay being unstable on their feet for 10 seconds.**   * **Target should either fall to one knee for 10 seconds or roleplay being unstable on their feet for 10 seconds.**
 +
 +=== RESIST ===
 +
 +//Your body rejects the elemental magic being thrown at it, dissipating it.//
 +
 +  * **RESIST is called in response to being hit with an [[Elemental Calls|Elemental Call]] that you are not weak to, to indicate that it only did a base amount of damage.**
  
 === SHATTER === === SHATTER ===
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   * **During this time they can strike only once per 2 seconds.**   * **During this time they can strike only once per 2 seconds.**
  
-=== TRAP ===+=== STRENGTHEN ===
  
-//You hear the stick snap a moment before the snare activatesbinding you in place.//+//Your body bolsterselemental magic dissipating off of it.//
  
-  * **The "TRAP!" call is used to alert a victim that they have stepped in a trap.  It must immediately be followed up by the effect.** +  * **Target is weak to no [[Combat Rules#Elemental Calls|Elemental Calls]] for the next 10 seconds, calling RESIST to all of them.** 
-  * **E.gKatie steps into my Binding Trap so I call "KATIE: TRAP!" then when she notices me I shout "BIND!"** + 
-  * **Traps may only be called for by the person who set it.**+=== WEAKEN === 
 + 
 +//Your body falters, becoming frailer and weak to the elements.// 
 + 
 +  * **Target is weak to all [[Combat Rules#Elemental Calls|Elemental Calls]] for the next 10 seconds, even those they have affinity for.**
  
 === WOUND === === WOUND ===
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 | Brown | QUAKE | | Brown | QUAKE |
  
-===== Traps ===== 
- 
-  * **Traps are created by Characters with the [[Skills#Occupational Skills|Trapper]] Skill by placing a hoop (provided by a Ref) on the ground.** 
-  * **It is the trapper's responsibility to monitor the trap and call [[Combat Rules#TRAP|TRAP!]] if the effect is triggered.  The first enemy combatant to step into the trap should trigger the trap.** 
-  * **Traps are single use (solid colour) or multiple use (striped).** 
-  * **Traps can be disarmed by anyone with the [[Skills#Occupational Skills|Professional Trapper]] Skill with 1 minute of appropriate roleplay.** 
-  * Trap colours do not need to be known by anyone except the Trapper. 
-  * Traps are not triggered by your allies unless the trapper chooses to do so. 
  
-^ Trap Colour ^ Effect ^ 
-| Yellow | TRAP! BIND | 
-| Red | TRAP! AGONY | 
  • combat_rules.1770148064.txt.gz
  • Last modified: 2026/02/03 19:47
  • by katie