alchemy

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alchemy [2025/07/03 08:28] – created - external edit 127.0.0.1alchemy [2026/01/23 20:40] (current) – removed gina
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-====== Alchemy ====== 
  
-Alchemy is the age-old art of creating potions and elixirs, and can be brewed for many uses. The most common potions are healing potions, which can be prepared prior to combat, and drunk during it. Some potions are used for enchantments, and should not be drunk.  
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-To create a potion or brew, you must inform a ref of your intent and provide the Resources.  They will ask for the Resource Cards and you should then appropriately roleplay creating the potion.  Once completed, assuming you provided valid resources, you will be given a small bottle with a label.  If something was wrong with the resources provided (e.g. invalid recipe), some (but not all) will be recoverable. 
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-To drink a potion, open the label and follow the instructions inside. 
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-**Safety Notice:** Do not physically drink a potion unless you know exactly what is in it. If you are unsure, roleplay drinking it. The best advised way to create drinkable potions is to use water mixed with food colouring. You can bring your own phys-reps of potions with you, but you must provide appropriate roleplay to justify your character having it. 
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-==== Known Potions ==== 
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-The Potions listed here are the commonly known potions.  Not all of them have widely known recipes, but the ones listed here are identifiable to most. 
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-=== Consumable Potions === 
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-Consumable Potions can only be consumed by a conscious and unresisting fae.   
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-^ Potion ^ Effect ^ 
-| Curative Draught | Drinker heals half their maximum HP (rounded up). | 
-| Greater Curative Draught | Drinker heals to their maximum HP. | 
-| Mana Restorative | Drinker restores half their maximum MP (rounded up). | 
-| Greater Mana Restorative | Drinker restores to their maximum MP. | 
-| Poison | Drinker immediately suffers the DISEASE effect. | 
-| Antidote | Drinker immediately benefits from CURE DISEASE. | 
-| Potion of Invisibility | Drinker enters Stealth for 2 minutes or until they strike or make an Effect Call. | 
-| Elixir of Life | Drinker, if Fated, is no longer Fated. | 
-| Resist [Element] | Drinker treats the appropriate elemental Effect Call as if they are not weak to it. | 
-| Draught of Dreams | Drinker falls asleep for 2 minutes (unconscious, no change to HP) or until they are struck or suffer an Effect Call. | 
-| Weaken Mana | Reduces the drinker's MP by half (round up). | 
-| Negate Mana | Reduces the drinker's MP to zero. | 
-| Weaken Health | Reduces the drinker's HP by half (round up). | 
-| Drinker's Bane | Reduces the drinker's HP to zero (starts Death Count). | 
-| Frenzy | Drinker immediately suffers FEAR from the nearest scariest thing to them. | 
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-=== Elemental Brews === 
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-Elemental Brews are required for use in some Enchantments.  If consumed, they provide only a 1 minute sensation related to the element (e.g. a feeling of being ice cold from imbibing a Brew of Ice) which is generally considered a wasteful (if entertaining) high. 
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-^ Potion ^ Effect ^ 
-| Brew of Flames | Ingredient for Enchantments relating to Light. | 
-| Brew of Ice | Ingredient for Enchantments relating to Sea. | 
-| Brew of Lightning | Ingredient for Enchantments relating to Sky. | 
-| Brew of Shadow | Rare ingredient for Enchantments relating to Dark. | 
-| Brew of Force | Rare ingredient for Enchantments relating to Land. | 
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-==== Known Recipes ==== 
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-FIXME 
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