abilities

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abilities [2025/07/03 08:28] – created - external edit 127.0.0.1abilities [2026/02/12 19:00] (current) katie
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 Abilities require the ability to speak to be used and cannot be used more than once per 10 seconds. Abilities require the ability to speak to be used and cannot be used more than once per 10 seconds.
 +
 +All Magic requires the user to vocally roleplay casting the spell over at least 5 seconds with use of a certain **keyword**: these are not Effect Calls and should not be assumed to be known by all combatants as such. 
 +
  
 ===== Types of Ability ===== ===== Types of Ability =====
  
-  * **Touch** //(TO)// - Requires contact from the caster to the target either by melee weapon strike or, for non-combat calls or non-combatants, being within arm's reach and clearly targeted. +  * **//Touch//** - Requires contact from the caster to the target either by melee weapon strike or, for non-combatants, being within arm's reach and clearly targeted. 
-  * **Range** //(RA)// - Requires a beanbag of an appropriate colour to be thrown and hit the target's body.  If the beanbag hits a shield or weapon instead of the body it does not affect the target but it is still considered used. +  * **//Range//** - Requires a beanbag of an appropriate colour to be thrown and hit the target's body.  If the beanbag hits a shield or weapon instead of the body it does not affect the target but it is still considered used.  Its effect cannot be used on a ricochet
-  * **Reaction** //(RE)// - Used in reaction to another spell, call, or strike. +  * **//Reaction//** - Used in reaction to another spell, call, or strike. 
-  * **Self** //(SE)// - Used on the caster themselves.+  * **//Self//** - Used on the caster themselves.
  
-===== Basic Abilities =====+===== General Spells =====
  
-Every fae Character has access to these abilities.+Every fae Character has access to these Spells.
  
-^ Name ^ Type ^ Effect Call ^ Details ^ Cost (MP) ^ +^ Name ^ Type ^ Effect Call ^ Details ^ Keyword ^  Cost (MP) ^ 
-| Arcane Bolt | //(RA)// | N/A | Requires the incantation //"Arcanum"// User can throw a Purple Projectile, causing 1 HP damage. | 1 | +| Arcane Bolt | //Range// | N/A | Throw a Purple Projectile, causing 1 HP damage. | "Arcanum" | 1 | 
-| Healing | //(TO)// | HEAL ONE | Target cannot be yourself. | 1 | +| Healing | //Touch// | HEAL ONE | Target cannot be yourself. | "Vitalitus" | 1 | 
-| Silent Tongue | //(RA)// | N/A Requires the incantation //"Silentus"// User can throw a Yellow Projectile, causing SILENCE. | 1 |+| Silent Tongue | //Range// | SILENCE Throw a Yellow Projectile. | "Silentus" | 1 |
  
 ===== Healing Abilities ===== ===== Healing Abilities =====
  
-Healing Abilities can be gained by purchasing the [[Skills#Healing Magic|Healing Magic Skill]].+Healing Abilities can be gained by purchasing the [[Skills#Healing Magic|Healing Magic Skill]].  When you purchase this Skill you may select 2 spells - further spells require the [[Skills#Magic|Additional Spell]] Skill to be selected.
  
-^ Name ^ Type ^ Effect Call ^ Details ^ Cost (MP) ^ +^ Name ^ Type ^ Effect Call ^ Details ^ Keyword ^ Cost (MP) ^ 
-| Improved Healing | //(TO)// | HEAL TWO | Target cannot be yourself. | 1 | +| Curative | //Touch// | CURE DISEASE | Target cannot be yourself. | "Purifico" | 1 | 
-| Restore Limb | //(TO)// | CURE WOUND | Target cannot be yourself. | 1 | +| Improved Healing | //Touch// | HEAL TWO | Target cannot be yourself. | "Vitalitus Majorus" | 1 
-Fix-All | //(TO)// | CURE DISEASE | Target cannot be yourself. | |+| Perfect Healing | //Touch// | HEAL FIVE | Target cannot be yourself | "Vitalitus Totalus" | 3 
 +| Restore Limb | //Touch// | CURE WOUND | Target cannot be yourself. | "Sarcio" | 1 | 
 +Superior Healing | //Touch// | HEAL THREE | Target cannot be yourself. | "Vitalitus Superiore" | 2 |
  
 ===== Affliction Abilities ===== ===== Affliction Abilities =====
  
-Affliction Abilities can be gained by purchasing the [[Skills#Affliction Magic|Affliction Magic Skill]].+Affliction Abilities can be gained by purchasing the [[Skills#Affliction Magic|Affliction Magic Skill]].  When you purchase this Skill you may select 2 spells - further spells require the [[Skills#Magic|Additional Spell]] Skill to be selected.
  
-^ Name ^ Type ^ Effect Call ^ Details ^ Cost (MP) ^ +^ Name ^ Type ^ Effect Call ^ Details ^ Keyword ^ Cost (MP) ^ 
-| Cause Pain | //(TO)// | AGONY | | 1 | +| Cause Pain | //Touch// | AGONY | | "Dolor" | 2 | 
-| Invoke Terror | //(TO)// | FEAR | | 1 | +| Infect | //Touch// | DISEASE | | "Contamino" | 1 | 
-Inflict Wound | //(TO)// | WOUND | | 1 |+| Invoke Terror | //Touch// | FEAR | | "Terrent" | 1 | 
 +Maim | //Touch// | WOUND | | "Malum" | 2 | 
 +| Punt | //Touch// | KNOCKBACK | | "Jactus" | 1 |
  
-===== Trickery Abilities =====+===== Evasion Abilities =====
  
-Trickery Abilities can be gained by purchasing the [[Skills#Trickery  Magic|Trickery Magic Skill]].+Evasion Abilities can be gained by purchasing the [[Skills#Evasion Magic|Evasion Magic Skill]].  When you purchase this Skill you may select 2 spells - further spells require the [[Skills#Magic|Additional Spell]] Skill to be selected.
  
-^ Name ^ Type ^ Effect Call ^ Details ^ Cost (MP) ^ +^ Name ^ Type ^ Effect Call ^ Details ^ Keyword ^ Cost (MP) ^ 
-Stealth | //(SE)// | N/A | Caster may enter Stealth using the [[Combat Rules#Hand Signals|Stealth Signal]] for up to 10 seconds. | 1 | +Agility | //Reaction// | DODGE | Dodge a melee strike, ignoring the effect and damage. | "Vito" | 1 | 
-Lockpick | //(TO)// | N/A | Target lock is immediately opened. 1 | +| Assassinate | //Touch// | BACKSTAB | Target **must** be facing away from you in order to use this Ability. | "Occido" | 2 | 
-| Assassinate | //(TO)// | BACKSTAB | Target **must** be facing away from you in order to use this Ability. | 1 |+| Bamboozle | //Touch// | CONFUSE | | "Habilis" | 1 | 
 +| Hide | //Self// | N/A | Caster must be crouched.  Caster may enter Stealth using the [[Combat Rules#Hand Signals|Stealth Signal]] indefinitely until they move, stand, or speak| "Cuniculum" | 1 | 
 +Stealth | //Self// | N/A | Caster may enter Stealth using the [[Combat Rules#Hand Signals|Stealth Signal]] for up to 10 seconds| "Absconditum" | 1 |
  
 ===== Divination Abilities ===== ===== Divination Abilities =====
  
-Divination Abilities are only available to [[bendith#piskies|Piskies]].+Divination Abilities are only available to [[bendith#piskies|Piskies]].  Piskies may select 2 Spells - further Spells may be selected by taking the [[Skills#Magic|Additional Spell]] Skill.
  
-^ Name ^ Type ^ Effect Call ^ Details ^ Cost (MP) ^ +^ Name ^ Type ^ Effect Call ^ Details ^ Keyword ^ Cost (MP) ^ 
-Time Shift | //(RA)// | N/A | Requires the incantation //"Chronos"//.  User may throw a Green projectile, causing SLOW. | 1 | +Guided Strike | //Reaction// | N/A | In response to a target calling DODGE or RESIST, your next strike may call DOUBLE. | "Illisus| 1 |  
-| Time Reverse | //(RE)// | DODGE | Appropriate roleplaying is encouraged: "I knew you were going to do that". | 2 |+| Skyshock | //Touch// | SHOCK | | "Inpulsa" | 1 | 
 +| Time Reverse | //Reaction// | DODGE | Dodge a melee or ranged effect.  Appropriate roleplaying is encouraged: "I knew you were going to do that"| "Potentia Zona" | 1 | 
 +| Time Shift | //Range// | SLOW | Throw a Green projectile. | Theriaca | 2 | 
 +| Weakness | //Touch// | WEAKEN | Cause the target to become weak to all the elements for a short period of time. | "Omnem Infirmi" | 2 |
  
 ===== Druidry Abilities ===== ===== Druidry Abilities =====
  
-Druidry Abilities are only available to [[bendith#coblynau|Coblynau]].+Druidry Abilities are only available to [[bendith#coblynau|Coblynau]]. Coblyns may select 2 Spells - further Spells may be selected by taking the [[Skills#Magic|Additional Spell]] Skill.
  
 ^ Name ^ Type ^ Effect Call ^ Details ^ Cost (MP) ^ ^ Name ^ Type ^ Effect Call ^ Details ^ Cost (MP) ^
-Roots | //(TO)// | BIND | | 1 | +Cleanse | //Self// | CURE WOUND For the next 10 seconds you may call CURE WOUND up to five times. | "Sarcirent" | 1 | 
-Tremors | //(RA)// | N/A Requires the incantation //"Tremulus"//. User may throw a Brown projectile, causing QUAKE. | |+Contagion | //Self// | DISEASE Suffer DISEASE.  While you are under the effect of DISEASE, you may call DISEASE at touch range. | "Pestilentis" | 1 | 
 +| Landforce | //Touch// | FORCE | | "Vis| 1 | 
 +| Roots | //Touch// | BIND | | "Radices" | 2 | 
 +| Tremors | //Range// | QUAKE | Throw a Brown projectile. | "Trepido" | 1 |
  
 ===== Evocation Abilities ===== ===== Evocation Abilities =====
  
-Evocation Abilities are only available to [[bendith#gwillion|Gwillion]].+Evocation Abilities are only available to [[bendith#gwyllion|Gwyllion]]. Gwyllion may select 2 Spells - further Spells may be selected by taking the [[Skills#Magic|Additional Spell]] Skill.
  
 ^ Name ^ Type ^ Effect Call ^ Details ^ Cost (MP) ^ ^ Name ^ Type ^ Effect Call ^ Details ^ Cost (MP) ^
-Divine Smite | //(TO)// | DOUBLE | | 1 | +Bolster | //Touch// | STRENGTHEN | | "Atrotus" | 2 | 
-| Radiant Shield | //(SE)// | N/A | Caster takes all effect calls as damage instead for the next 10 seconds. | 2 |+| Brightfire | //Touch// | FLAME | "Clara Ignis" | 1 
 +| Devastate | //Touch// | SHATTER | | "Confractus" | 2 
 +| Radiant Shield | //Self// | N/A | Caster takes all effect calls as damage instead for the next 10 seconds. | "Clypeus" | 2 
 +| Smite | //Touch// | DOUBLE | | "Icio" | 1 |
  
 ===== Illusion Abilities ===== ===== Illusion Abilities =====
  
-Illusion Abilities are only available to [[bendith#korrigans|Korrigans]].+Illusion Abilities are only available to [[bendith#korrigans|Korrigans]].  Korrigans may select 2 Spells - further Spells may be selected by taking the [[Skills#Magic|Additional Spell]] Skill.
  
 ^ Name ^ Type ^ Effect Call ^ Details ^ Cost (MP) ^ ^ Name ^ Type ^ Effect Call ^ Details ^ Cost (MP) ^
-| Project Image | //(TO)// | CONFUSE | You may provide a simple direction to the confusion (e.g. "I'm over there!"). | 1 | +| Astound | //Reaction// | KNOCKBACK | In response to being hit, you dazzle your opponent with iridescent light. | "Verberare" | 1 | 
-Doppelganger | //(RE)// | N/A | Caster is revealed to be an illusionary copy of themselves, calls DODGE, then must relocate using the [[Combat Rules#Hand Signals|Out Of Character]] signal within 3 paces. | 2 |+| Blur | //Self// | DODGE | Gain a pool of 3 uses of DODGE against melee strikes until the end of the Encounter.  You cannot use Blur again until the previous Blur has been used up. | "Litura" | 2 | 
 +| Frostbite | //Touch// | FROST | | "Gelu" | 1 | 
 +| Project Image | //Touch// | CONFUSE | You may provide a simple direction to the confusion (e.g. "I'm over there!"). | "Aversio" | 1 |  
 +Vanish | //Self// | N/A | Caster may enter Stealth using the [[Combat Rules#Hand Signals|Stealth Signal]] until they make a call, an attack, or s/peak| "Nunc Non Vides" | 2 | 
  
 ===== Necromancy Abilities ===== ===== Necromancy Abilities =====
  
-Necromancy Abilities are only available to [[bendith#booakers|Booakers]].+Necromancy Abilities are only available to [[bendith#booakers|Booakers]].  Booakers may select 2 Spells - further Spells may be selected by taking the [[Skills#Magic|Additional Spell]] Skill.
  
 ^ Name ^ Type ^ Effect Call ^ Details ^ Cost (MP) ^ ^ Name ^ Type ^ Effect Call ^ Details ^ Cost (MP) ^
-Infection | //(TO)// | DISEASE |  | 1 | +Flesh Chains | //Reaction// | BIND In response to being it with a melee attack, call BIND. | "Pupa"  | 2 |  
-Reanimate Dead | //(TO)// | N/A | Target must be a dead Character who has not been reanimated already.  Inform them OC they are reanimated to their maximum HP, cannot use Abilities, and must defend the caster for 1 minute or until dead. | +| Graveshade | //Touch// | SHADE | | "Umbra" | 1 |  
- +Leech | //Touch// | - | Heal yourself as much damage as you inflict on your next strike (i.e. resisted elemental calls only heal one point| "Admordeo" | 1 |  
- +| Reanimate Dead | //Touch// | N/A | Target must be a dead Character who has not been reanimated already.  Inform them OC they are reanimated to their maximum HP, cannot use Abilities, and must defend the caster for 1 minute or until dead. | "Exorior" | 3 
- +| Siphon | //Self// | SHADE | Plant yourself next to a friendly Character that is [[Combat Rules#Dying]].  All your uncalled strikes may be made as SHADE until you move or the character dies or is revived. | "Animus Penumbral" | 1 |
  
  • abilities.txt
  • Last modified: 2026/02/12 19:00
  • by katie